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Communication Dans Un Congrès Année : 2015

Using the Unity game engine as a platform for advanced real time cinema image processing

Résumé

The global context of our work is the virtual production film industry.We present an efficient framework to merge a low resolutiondepth map sensor with a high resolution film camera. The depthsensor used is a Kinect 2, based on time of flight technology. Ourmethod is especially designed for film production requiring live (pre)visualization. To achieve real-time performance we are not using aspecific customized solution software but the very popular game engineUnity 3D. Our method is directly implemented into this gameengine to give the user all the facilities of a traditional game engine.
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Dates et versions

hal-01208180 , version 1 (06-10-2015)
hal-01208180 , version 2 (24-10-2015)

Identifiants

  • HAL Id : hal-01208180 , version 2

Citer

Timothée de Goussencourt, Pascal Bertolino. Using the Unity game engine as a platform for advanced real time cinema image processing. ICIP 2015 - 22nd IEEE International Conference on Image Processing, Sep 2015, Québec, Canada. ⟨hal-01208180v2⟩
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