First Person Sketch-based Terrain Editing - IMAGINE Accéder directement au contenu
Communication Dans Un Congrès Année : 2014

First Person Sketch-based Terrain Editing

Résumé

We present a new method for first person sketch-based editing of terrain models. As in usual artistic pictures, the input sketch depicts complex silhouettes with cusps and T-junctions, which typically correspond to non-planar curves in 3D. After analysing depth constraints in the sketch based on perceptual cues, our method best matches the sketched silhouettes with silhouettes or ridges of the input terrain. A specific deformation algorithm is then applied to the terrain, enabling it to exactly match the sketch from the given perspective view, while insuring that none of the user-defined silhouettes is hidden by another part of the terrain. As our results show, this method enables users to easily personalize an existing terrain, while preserving its plausibility and style.
Fichier principal
Vignette du fichier
FirstPersonSketchBasedTerrainEditing_GI2014.pdf (2.57 Mo) Télécharger le fichier
Vignette du fichier
01.png (1.72 Mo) Télécharger le fichier
FirstPersonSketchBasedTerrainEditing_GI2014.flv (118.5 Mo) Télécharger le fichier
Origine : Fichiers produits par l'(les) auteur(s)
Format : Figure, Image
Format : Vidéo
Loading...

Dates et versions

hal-00976689 , version 1 (10-04-2014)

Identifiants

  • HAL Id : hal-00976689 , version 1

Citer

Flora Ponjou Tasse, Arnaud Emilien, Marie-Paule Cani, Stefanie Hahmann, Adrien Bernhardt. First Person Sketch-based Terrain Editing. Graphics Interface 2014, May 2014, Montréal, Canada. pp.217-224. ⟨hal-00976689⟩
700 Consultations
1040 Téléchargements

Partager

Gmail Facebook X LinkedIn More